Click the button that appears on the right.It has an easy-to-use content production workflow and a powerful developer tool suite, and supports major mainstream platforms on a deep level. This will cause problems with the animation data:Īt this point, we manually specify the node for the data: Cocos Creator is a real-time 3D/2D content creation tool based on the underlying architecture of the next-generation engine. Sometimes we rename the nodes after the animation is finished. The current runtime process is roughly as follows: The current runtime process is roughly as follows: All animation data will be pre-sampled in advance according to the specified frame rate and baked onto a global-managed joint texture atlas. The child node finds the data through the relative path of the root node. Cocos Creator has made many low-level optimizations in a targeted manner. The animation clip finds the location of the data through the name of the node. The data in each attribute is the actual key frame. Multiple animation attributes can be mounted on each node. You need to pay attention! If you choose to cover the existing clip document, the contents of the covered document will be erased.Īn animated clip may contain multiple node information.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |